The whole web at maximum FPS: How WebRender gets rid of jank

A cut away diagram of an aircraft engine, with various parts labelled with "Quantum Flow", 'Quantum DOM", "Quantum Compositor", "Quantum CSS (a.k.a. Stylo)", and "Quantum Render (feat. WebRender)".

Do you want a deep and nerdy dive into the web browser rendering and how the upcoming WebRender rendering engine for Firefox will use the GPU more like games currently do?

[T]here’s another big piece of Servo technology that’s not in Firefox Quantum quite yet, though it’s coming soon. That’s WebRender, which is being added to Firefox as part of the Quantum Render project.